Tag Archives: Scott Snyder

“Dark Knights Rising – The Wild Hunt” issue 1

Written by Scott Snyder, Grant Morrison, James Tynion IV and Joshua Williamson.
Wildstorm concepts: Authority - Doors StormWatch - The Carrier

Dark Knights Rising - The Wild Hunt (2018-) 001-000This one was a surprising connection to Wildstorm, but unfortunately it took place in the middle of the bloated, convoluted and messy Metal crossover. To make a long story short, heroes Flash, Cyborg and Raven are aboard the monitor shiftship Ultima Thule as they travel through bleed space on their way to the House of Heroes, an old Monitor satellite being used to house heroes from all over the Multiverse. The main DC Earth is being attacked by evil versions of Batman from the Dark Multiverse, all serving their dark lord Barbatos – so the heroes are looking for help.

The Ultima Thule is chased by the evil Batmen, who are riding… the Carrier! Only they call it The Wild Hunt. There’s no comment on how they obtained it or where their previous owners, Stormwatch, might be. They mention Ultima Thule is dodging their blasts, but as a songship, its tune is weak; the Carrier’s drumbeat carries a darker “Authority” (wink, wink). Meanwhile, the heroes find out the Carrier is powered by a caged baby universe with which they can track them anywhere. They call this “monitor-scale nanotech.” Final Crisis back in 2008 established the connection between shiftships and Monitors, but this is the first time it’s been explored in regards to the Carrier. Since the baby universe is rich with cosmic potential, pulled straight from the World Forge, they heroes decide to free it to stop the Carrier in its tracks.

As the shiftships arrive in Earth-31, the heroes engage with the evil Batmen, and Raven gets the upper hand by summoning Doors. Flash boards the Carrier and reaches the baby universe. It’s guarded by The Merciless, a Batman inspired by Wonder Woman, but Flash frees the universe in-between blinks. Red Death, a Batman inspired by Flash, arrives to late to stop it, and the baby universe unleashes a wave of positive energy of creation. The energy reverses Red Death, turning him good. The Carrier is slowed down, but Red Death knows they’ll just capture the baby universe again; he must stay behind to keep it expanding until it’s too big to capture. Even if being so near to that kind of energy kills him, he must stop the evil Batmen; they’ve charged the Carrier with energy of the Dark Multiverse, so every world they touch turns into horror. If the infection spreads the very concept of “hero” will disappear. Things seem to be going well, but defeat is more bitter when there’s a taste of hope; the positive energy rips Red Death apart, and the Ultima Thule is crippled as each of the missiles sent by the Carrier carried a Dark baby universe handpicked by Barbatos. Too late, the heroes realize the Batmen weren’t hunting them; they were aiming them at the heart of the Multiverse so it would be poisoned. The Multiverse begins to fall into the darkness. Don’t worry, all of this gets solved in “Dark Nights: Metal” issue 6.

Next: ???

So this is it, we’ve finally reached the end of the published Wildstorm appearances in the merged DC Universe. However, I will keep on the lookout for any new ones, and feature them in this blog.

“Batman & Robin Eternal” issues 23 – 26

Written by James Tynion IV, Scott Snyder, Genevieve Valentine and Steve Orlando.
Wildstorm Concepts: Authority - Midnighter Authority - Doors

All-Star WesternIt’s a typical crisis for the Bat-Family: because of a radio signal, every child in the world has been ordered to kill their parents. To help coordinate things, they asked for Midnighter’s help, who lent them his Door technology. As every member in the batfamily gathers at Midnighter’s home, he’s forced to kick out the guy he had just slept with. He knows he’s acting crass in front of the heroes; they wouldn’t know what to do if he was helpful right out of the gate. To help find a batfamily member, Harper, Midnighter gets to work on his computers with Harper’s brother, Cullen. It seems all the signal transmitters block doors around them, so they’ll have to get to them the hard way. They’ll have to battle the children softly, so Midnighter stays put as ops. To stop the one responsible for everything, Mother, Midnighter sends Grayson to the artic circle. Meanwhile, Midnighter stays with Cullen, who is a tech wiz and helps him hack cameras. Cullen makes them some sandwiches — all Middy has is cupboards full of peanut butter. The nuances of civilian life continue to elude him.

However, they’re losing. Tokyo needs relief, so Midnighter sends Spoiler in – she was busy watching over Scarecrow, who was cooking a toxin to disrupt Mother’s signal. Midnighter replaces her; if the villain acts up, he’ll get someone new to be afraid of. Midnighter leaves Cullen in his place with the computers; the computer in his head showed him how it ends, that Cullen will do great. Soon, the toxin is finished, but they’ve got twelve “Orphan” assassins to deal with in each of the transmitter locations. Feeling overjoyed, Midnighter has the twelve warriors teleported to him, where he deals with the twelve at once. The anti-toxin is delivered, and the children are free from control. To wrap things up, every hero is delivered to the Artic Circle, to deal with Mother. The villain is defeated.

Next: “Grayson” issues 9 – 20, written by Tim Seeley, Tom King, Jacksong Lanzing and Collin Kelly.