“Dark Knights Rising – The Wild Hunt” issue 1

Written by Scott Snyder, Grant Morrison, James Tynion IV and Joshua Williamson.
Wildstorm concepts: Authority - Doors StormWatch - The Carrier

Dark Knights Rising - The Wild Hunt (2018-) 001-000This one was a surprising connection to Wildstorm, but unfortunately it took place in the middle of the bloated, convoluted and messy Metal crossover. To make a long story short, heroes Flash, Cyborg and Raven are aboard the monitor shiftship Ultima Thule as they travel through bleed space on their way to the House of Heroes, an old Monitor satellite being used to house heroes from all over the Multiverse. The main DC Earth is being attacked by evil versions of Batman from the Dark Multiverse, all serving their dark lord Barbatos – so the heroes are looking for help.

The Ultima Thule is chased by the evil Batmen, who are riding… the Carrier! Only they call it The Wild Hunt. There’s no comment on how they obtained it or where their previous owners, Stormwatch, might be. They mention Ultima Thule is dodging their blasts, but as a songship, its tune is weak; the Carrier’s drumbeat carries a darker “Authority” (wink, wink). Meanwhile, the heroes find out the Carrier is powered by a caged baby universe with which they can track them anywhere. They call this “monitor-scale nanotech.” Final Crisis back in 2008 established the connection between shiftships and Monitors, but this is the first time it’s been explored in regards to the Carrier. Since the baby universe is rich with cosmic potential, pulled straight from the World Forge, they heroes decide to free it to stop the Carrier in its tracks.

As the shiftships arrive in Earth-31, the heroes engage with the evil Batmen, and Raven gets the upper hand by summoning Doors. Flash boards the Carrier and reaches the baby universe. It’s guarded by The Merciless, a Batman inspired by Wonder Woman, but Flash frees the universe in-between blinks. Red Death, a Batman inspired by Flash, arrives to late to stop it, and the baby universe unleashes a wave of positive energy of creation. The energy reverses Red Death, turning him good. The Carrier is slowed down, but Red Death knows they’ll just capture the baby universe again; he must stay behind to keep it expanding until it’s too big to capture. Even if being so near to that kind of energy kills him, he must stop the evil Batmen; they’ve charged the Carrier with energy of the Dark Multiverse, so every world they touch turns into horror. If the infection spreads the very concept of “hero” will disappear. Things seem to be going well, but defeat is more bitter when there’s a taste of hope; the positive energy rips Red Death apart, and the Ultima Thule is crippled as each of the missiles sent by the Carrier carried a Dark baby universe handpicked by Barbatos. Too late, the heroes realize the Batmen weren’t hunting them; they were aiming them at the heart of the Multiverse so it would be poisoned. The Multiverse begins to fall into the darkness. Don’t worry, all of this gets solved in “Dark Nights: Metal” issue 6.

Next: ???

So this is it, we’ve finally reached the end of the published Wildstorm appearances in the merged DC Universe. However, I will keep on the lookout for any new ones, and feature them in this blog.

2 thoughts on ““Dark Knights Rising – The Wild Hunt” issue 1”

  1. Bravo! Tremendous job! Can’t believe you’re at the end already! Thank you for taking the deep dive into this stuff and talking about it. I was mostly befuddled when trying to get through it all. You’ve been an excellent guide through the WildStorm in the New52!

    Like

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out /  Change )

Google photo

You are commenting using your Google account. Log Out /  Change )

Twitter picture

You are commenting using your Twitter account. Log Out /  Change )

Facebook photo

You are commenting using your Facebook account. Log Out /  Change )

Connecting to %s